Hence the joke on Acornelia, Fashionable Filcher that gives you an acorn counter whenever “you cast a spell with a squirrel in its art.”Ĭould Magic have built a formula to make decades of players nutty for more? Of course not. 2, an expanding variety of creatures and enchantments would somehow make squirrels through the ages, but you’d hardly ever find a squirrel you could cast. That one-two punch of late 90s Magic set the squirrel vibe pretty clearly. You could see the Magical Christmasland outcome in your head, even if you never could quite pull it off. Whatever your definition of jank, Liege was it. ![]() This card was pure treasure for lovers of the first card to ever mention squirrels, the previous year’s Liege of the Hollows. ![]() It was also the first set to print tokens. I’m a proud owner of the very first squirrel permanent in Magic, Ron Spencer’s beautiful Squirrel token from Unglued, Magic’s first silver-bordered set with cards that weren’t legal to use in Constructed formats. Squirrels are cute but Un-cards make for some really weird Commander games, hence the ban. Still, if your Commander meta isn’t cool with this it’s hard to blame them. Maybe your Commander tables are different, but I think this has to be the tribe most exceptions are made for, especially if you’re avoiding the infinite combos. I’ve never played with anyone whose Rule 0 conversation didn’t allow someone’s squirrel tribal deck fitted out with Un-cards. In terms of the Un-sets, I’m going to talk about the cards with Commander in mind even though they’re not strictly Commander-legal. Every squirrel-related or squirrel-adjacent card will be discussed here, which means we’re including non-squirrel creatures that make squirrels as well as cards from silver-bordered Un-sets. I should note that this guide to squirrels in Magic is going to include two things that it normally wouldn’t. I mean, you kinda knew that, right? But chipmunks, weasels, ermines, and stoats aren’t official creature types, so take that smarty pants! Their only use is to light the fuse of the TNT Imp's TNT barrel.Chitterspitter | Illustration by Jason Felix Much later in the game, the It's War chapter features special kinds of "Fire Conkers", which are flaming Conker nuts. Although Conker can only use the catapult on the context-Sensitive pad, he has an unlimited supply of conkers. Conker is able to use the item when he stands on a Context-Sensitive Pad, and can again fire conkers in a 3D environment, with either the Z Button in Bad Fur Day, or the Right Trigger in Live and Reloaded. In Conker's Bad Fur Day and its remake, Conker: Live and Reloaded, a similar item called the Catapult appears in various chapters throughout the game. In Conker's Bad Fur Day and Conker: Live and Reloaded Ī slingshot as seen in Conker's Bad Fur Day. Conker then resorts back to his punch attack if the B button is pressed.Ĭonker also appears holding the Slingshot on the boxart. Once Conker has run out of conkers, the slingshot will not be usable. When a conker is shot from the slingshot, it flies in a straight path, and will disappear when it collides with either a solid object, or, in most cases, an enemy. The slingshot can be used with the B Button, replacing his Punch attack, and requires Conkers to be used as ammunition. ![]() With the slingshot equipped, Conker has a new effective way of damaging his enemies. Inside, Conker finds this weapon on the second floor. After meeting with the Forest Guardian, Conker receives a Key which opens up the door to the old Windmill. Before obtaining the item, Conker's only attacks are his slow Punch attack, and his Stomp. In Conker's Pocket Tales, Conker finds the Slingshot early on in the game in Willow Woods. Conker firing Conkers with the Slingshot in Conker's Pocket Tales.
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